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History Games

Renaissance Marriage: Honour, Piety, & Subterfuge (2019 version)
Renaissance Marriage: Honour, Piety, & Subterfuge (2019 version)
The "Renaissance Marriage: Honour, Piety, & Subterfuge" is a simulation of the complex social world of pre-modern marriage negotiations and the acquisition and loss of honour connected with it. The goal is to work with whatever conditions you have inherited in your family to increase your honour and piety ratings through finding advantageous marriages for your children and through charitable works or patronage. The family with the most combined honour, piety, and handicap points at the end of the game wins. The game is still in developmental stages so we may adjust the handicap points. We will also recognize those families which made particularly colourful contributions.
Virtus
Virtus
Cardsheets and Rules for Virtus card game. Five medieval characters, each controlled by a player, compete for Honour and Recognition while trying to avoid Dishonour. When someone reaches the highest level of Recognition, the game ends and the player with the most Honour wins (see section 2.3). The five characters are divided into two groups based on what type of cards can apply to them: • The Priest and Scholar are Clerics (Book Symbol); and • the Householder, Guildsman, and Nobleman are Laymen (Shield Symbol). Universal Cards (Sun Symbol) can be played against both Clerics and Laymen. Honour and Dishonour Cards or Points function independently of each other, so each player will maintain a separate running total of Honour Points and a separate total for Dishonour Points. (In other words, Dishonour Points do not negate Honour Points or vice versa). Whenever a player plays a card, they must read the card out loud.